MechCommander 3 🚀 What single feature would make it an absolute masterpiece?

🚀 MechCommander 3: What single feature would make it an absolute masterpiece?

  • 🗺️ Classic Isometric & Tactical Pause

    Votes: 0 0.0%
  • 🎥 Modern Full 3D Camera & Graphics

    Votes: 0 0.0%
  • 📦 Deeper Salvage & Hardcore Logistics

    Votes: 0 0.0%
  • 🛡️ Bigger Scale (Multiple Lances)

    Votes: 1 50.0%
  • ⚔️ Combined Arms (Tanks & Infantry)

    Votes: 0 0.0%
  • 🤝 Full Co-Op Campaign Mode

    Votes: 0 0.0%
  • ✨ All of the Above (Just make it!)

    Votes: 2 100.0%
  • 🛠️ Total Custom MechLab (MW5/MWO Style)

    Votes: 0 0.0%

  • Total voters
    2

Ninjutsu

Administrator
Staff member
Sucks that no similar games after MC and MC2.

Although the studio head of the developer that made the MW5 games (he's a huge Btech nerd obviously) had said they might try making a new one.

Now is the time for mechcommander 3 imo, btech is on the decline and mechwarrior 5, well.. felt like it never quite hit that same real-time strategy tactical sweet spot.

If Microsoft finally gave us MechCommander 3, what feature would make it an absolute masterpiece?

Let's be real, Commanders. It feels like the right time for MechCommander 3. MechWarrior 5 is great for the cockpit jockeys, and HBS BattleTech scratched the turn-based itch, but nothing has quite hit that real-time strategy tactical sweet spot since MC1 and MC2.

If a new studio picked up the mantle tomorrow, what is the number one thing they need to get right?

Drop your top choice in the comments! And if I missed a crucial feature, what would you add? Which era/faction should the campaign follow?


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