WOLF_WILDCAT
New member
Calling all MechCommanders, MechWARRIORS and BattleTech fans ::
The MechCommander community would like to invite anyone that's interested to come play a few games on Friday nights and typically the throughout the weekend we like to get a few games in. Depending on the different time zones, games usually happen in the late afternoon. I'd like to get in at least 3 games in a row then do 20 min break and play a few more, 2v2s or whatever after. 1st game typically STOCK battlemechs, making sure everyone is connected after that rotate teams, and mods / stock, vote for arty etc.
All games are on the GameRanger service, you can join a room or create your game for MechCommander. If you are new to the rules we use for MCG here are a few:
STOCK: BattleMechs are bought as they are, you are not allow to sell or change weaponry
6/8 : BattleMechs are allowed to have their weaponry modified according to the 6/8 specification, 6 total of the same weapon + 2 extra in that particular range, ie: 6 LRMs / 2 ER PPCs
AO: Artillery-strikes allowed
NN: No artillery, no probes, no minelayers. (na np, nm)
The MechCommander community would like to invite anyone that's interested to come play a few games on Friday nights and typically the throughout the weekend we like to get a few games in. Depending on the different time zones, games usually happen in the late afternoon. I'd like to get in at least 3 games in a row then do 20 min break and play a few more, 2v2s or whatever after. 1st game typically STOCK battlemechs, making sure everyone is connected after that rotate teams, and mods / stock, vote for arty etc.
All games are on the GameRanger service, you can join a room or create your game for MechCommander. If you are new to the rules we use for MCG here are a few:
STOCK: BattleMechs are bought as they are, you are not allow to sell or change weaponry
6/8 : BattleMechs are allowed to have their weaponry modified according to the 6/8 specification, 6 total of the same weapon + 2 extra in that particular range, ie: 6 LRMs / 2 ER PPCs
AO: Artillery-strikes allowed
NN: No artillery, no probes, no minelayers. (na np, nm)