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All the rules for Mechcommander Multiplayer Gameplay

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STOCK: BUY MECHS AND PILOTS - NO MODIFYING

 

CBBR: BUY MECHS AND PILOTS AND VEHICLES BEFORE MODDING

 

CHASSIS BOAT BLANKET RULE, buy your stuff but you're not allowed to sell weapons to buy another chassis. If i rp only gives enough for 2 madcats and a thor, you cant sell shit and buy a madcat, you stay with the only chassis the original rp can afford for you like stock. Your not allowed to sell sensors or anything to buy refits or vehicles 

 

CHASSIS: buy mechs pilots 1st, then u mod, short range is 4/6 medium 4/6 lr is 8/10
you not allowed to sell weps for more mechs thats why its called "CHASSIS" cuz ppl spam mechs with cheap lrm and lasers.

 

LANCE OR FG LANCE: 1 light, 1 medium, 1 heavy, 1 assault

 

3 ULLER A - 1 MADCAT - STOCK

 

6/8 - 6 of the same weapons allowed in the range, but no more than 8 weapons overall in that range.

 

 

(Extra note: AO = Artillery on, MO = Mines on, PO = Probes on. NN = no nothing, no mines, probes, artillery allowed)


   
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