FITini

// This is the xhpg data file

[ObjectClass]
l ObjectTypeNum = 18

[ObjectType]
st Name 			= "xhpg_1"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 0x7
l Appearance		= 0x0200035B
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0			// Number of damage points before BOOM!
l ExplosionObject	= 727			// Object Class Number of explosion for Mech
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for Mech
f ExtentRadius		= 25			// Extent Radius in Meters

[TreeData]
l BuildingName 		= 298
l BattleRating		= 2500
b BlocksLineOfFire 	= FALSE
ul DmgLevel			= 78
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is normal.
ul DamageEffectId	= 73			//Sound Effect Played when building is dmg/destroyed.
l LowTemplate		= 0x38000000
l HighTemplate		= 0x00003838
			
FITend
