FITini

// This is the hbmperm2_a4 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name             = "hbmperm2_a4"            // Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 19
l Appearance        = 0x0700004D
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0			// Number of damage points before BOOM!
l ExplosionObject	= 42			// Object Class Number of explosion for this building
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius		= 35			// Extent Radius in Meters

[BuildingData]
l BuildingName 		= 278
ul DmgLevel			= 6
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is normal.
ul DamageEffectId	= -1			//Sound Effect Played when building is dmg/destroyed.
st NormalShadow     = "hbmperm2_a4_gt"          //Tile to draw under building -- Not Required
st DestroyedShadow  = "hbmperm2_a4_gt_dmg"       //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX  = 6                   //1 
l BasePixelOffsetY  = 57                    //63
//l CollisionOffsetX	= 0				//Some buildings were not rendered to spec.  This fixes the problem.
//l CollisionOffsetY	= 34
l LowTemplate		= 0x20000000
l HighTemplate		= 0x0000003c


FITend
