FITini

// This is the Thunderbolt Hit Explosion Data File

[ObjectClass]
l ObjectTypeNum = 4

[ObjectType]
st Name 					= "tbolthit"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 898				// ID number for this object type
l Appearance				= 0x020003A7	// 
l Duration					= -1				// Lasts forever = -1
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters
l KeepMe					= 1

[ExplosionData]
ul DmgLevel					= 0
ul LightObjectId			= 699	
ul SoundEffectId			= 25
		
FITend

