FITini

// This is the Long Tom Projectile

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 					= "LongTom"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 890				// ID number for this object type
l Appearance				= 0x06000018		// dec: 24
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[ProjectileLaserData]
f Velocity					= 1300.0				// m/s
f ProjectileLength			= 45.0				// w.u.
f BulgeLength				= 12.0				// w.u.
f BulgeWidth				= 5.25				// w.u.
uc f0Color					= 245  // point 
uc f1Color					= 243  // tail
uc f2Color					= 243  // sides
uc f3Color					= 244  // center

uc e0Color					= 246
uc e1Color					= 243
uc e2Color					= 243
uc e3Color					= 244
f CloseDistance				= 25.0
ul SoundEffectId			= 78					// Id of soundEffect to play on Fire.
ul ProjectileMissEffect		= 902
ul ProjectileHitEffect		= 902

FITend
