FITini

// This is the Heavy Gauss Rifle Projectile Data File

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 					= "hvygauss"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 888				// ID number for this object type
l Appearance				= 0x06000297
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[ProjectileLaserData]
f Velocity					= 800.0				// m/s
f ProjectileLength			= 45.0				// w.u.
f BulgeLength				= 10.0				// w.u.
f BulgeWidth				= 0.75				// w.u.
uc f0Color					= 95  // lead
uc f1Color					= 93  // sides
uc f2Color					= 91  // tail
uc f3Color					= 95  // center
uc e0Color					= 95
uc e1Color					= 93
uc e2Color					= 91
uc e3Color					= 95
f CloseDistance				= 25.0
ul SoundEffectId			= 80				// Id of soundEffect to play on Fire.
ul SmokeObjectId			= 920
ul ProjectileMissEffect		= 398
ul ProjectileHitEffect		= 900

FITend
