FITini

// This is the Light Gauss Rifle Projectile Data File

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 				= "ltgauss"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type					= 887			// ID number for this object type
l Appearance				= 0x06000297
l Duration				= 2			// Lasts forever = -1 (s)  2 second burst
l MaxDamage				= 0			// Number of damage points before BOOM!
l ExplosionObject			= 0			// Object Class Number of explosion for Mech
l DestroyedObject			= 0			// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0			// Extent Radius in Meters

[ProjectileLaserData]
f Velocity				= 1200.0		// m/s
f ProjectileLength			= 70.0			// w.u.
f BulgeLength				= 7.0			// w.u.
f BulgeWidth				= 0.75			// w.u.

uc f0Color					= 95  		// lead
uc f1Color					= 93  		// sides
uc f2Color					= 91  		// tail
uc f3Color					= 95	  	// center
uc e0Color					= 95
uc e1Color					= 93
uc e2Color					= 91
uc e3Color					= 95

f CloseDistance					= 25.0
ul SoundEffectId				= 12		// Id of soundEffect to play on Fire.
ul ProjectileMissEffect		= 481
ul ProjectileHitEffect		= 656

FITend