FITini

// This is the IS Light LBX Projectile

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 					= "ltlbx"	// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 881		// ID number for this object type
l Appearance				= 0x06000269		
l Duration					= 2		// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0		// Number of damage points before BOOM!
l ExplosionObject			= 0			// Object Class Number of explosion for Mech
l DestroyedObject			= 0			// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0			// Extent Radius in Meters

[ProjectileLaserData]
f Velocity					= 600.0				// m/s
f ProjectileLength			= 30.0				// w.u.
f BulgeLength				= 8.0				// w.u.
f BulgeWidth				= 0.45				// w.u.
uc f0Color					= 242
uc f1Color					= 241
uc f2Color					= 240
uc f3Color					= 242
uc e0Color					= 242
uc e1Color					= 241
uc e2Color					= 240
uc e3Color					= 242
f CloseDistance				= 25.0
ul SoundEffectId			= 77				// Id of soundEffect to play on Fire.
ul ProjectileMissEffect		= 482
ul ProjectileHitEffect		= 893

FITend
