FITini

// This is the hbmperm1_a1 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name                 = "hbmperm1_a1"       	// Text string giving a descriptive name  (only 8 chars long!!)
l Type			= 19
l Appearance            = 0x07000046
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 0			// Number of damage points before BOOM!
l ExplosionObject	= 727			// Object Class Number of explosion for this building
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius		= 35			// Extent Radius in Meters

[BuildingData]
l BuildingName = 274
b BlocksLineOfFire = FALSE
ul DmgLevel		= 46
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is normal.
ul DamageEffectId	= -1			//Sound Effect Played when building is dmg/destroyed.
st NormalShadow         = "hbmperm1_a1_gt"      //Tile to draw under building -- Not Required
st DestroyedShadow      = "hbmperm1_a1_gt_dmg"  //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX      = 13                   	//Where on tile to draw this building.
l BasePixelOffsetY      = 53                    //
l CollisionOffsetX	= 5			//Some buildings were not rendered to spec.  This fixes the problem.
l CollisionOffsetY	= 38
l LowTemplate		= 0x3c000000
l HighTemplate		= 0x0000003c

FITend
