FITini

// This is the TEMPLATE data file

[ObjectClass]
l ObjectTypeNum = 18

[ObjectType]
st Name 			= "xpipe_elbow_3"
l Type 				= 0x7
l Appearance 		= 0x020002FC
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 10			// Number of damage points before BOOM!
l ExplosionObject	= 703			// Object Class Number of explosion for this building
l DestroyedObject	= 0				// Object Class Number of Destroyed shape for building
f ExtentRadius		= 15			// Extent Radius in Meters

[TreeData]
l BuildingName 		= 209
ul DmgLevel			= 6				// How much damage before changing to destroyed shape
ul BlownEffectId	= 42			//Special Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is dies.
f ExplosionDamage	= 25.0			//When the building dies, it does this much damage
f ExplosionRadius	= 125.0			//in this radius.  Radius is World Units.  
f TimeToBurnDamage	= 0.5			//Ok.  This means that at 30 points of damage, the building bursts
f BurnDamagePerTime	= 5.0			//info flame.  Each half second its on fire, the building takes
f DamageLvlForBurn	= 1.0
l LowTemplate		= 0x00000000
l HighTemplate		= 0x00001018

FITend

