FITini

// This is the gtower data file

[ObjectClass]
l ObjectTypeNum = 18

[ObjectType]
st Name = "xturret_small_1"
l Type = 0x7
l Appearance = 0x020002C8
l Duration				= -1			// Lasts forever = -1
l MaxDamage				= 0				// Number of damage points before BOOM!
l ExplosionObject	   	= 42			// Object Class Number of explosion for Mech
l DestroyedObject	   	= 0				// Object Class Number of Destroyed shape for Mech
f ExtentRadius			= 25			// Extent Radius in Meters

[TreeData]
l BuildingName = 254
b BlocksLineOfFire = t
ul DmgLevel				= 22
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= 38			//Sound Effect played when building is normal.
ul DamageEffectId	= 73			//Sound Effect Played when building is dmg/destroyed.
l SetImpassable			= 1
// l XImpasse				= 1
// l YImpasse				= 1
l LowTemplate		= 0x18000000
l HighTemplate		= 0x00000018

			
FITend
