FITini

// This is the building medium fire Data File

[ObjectClass]
l ObjectTypeNum = 5

[ObjectType]
st Name 				= "mf"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type					= 41				// ID number for this object type
l Appearance			= 0x02000239		// decimal 569
l Duration				= -1				// Lasts forever = -1
l MaxDamage				= 0					// Number of damage points before BOOM!
l ExplosionObject		= 0					// Object Class Number of explosion for Mech
l DestroyedObject		= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius			= 0					// Extent Radius in Meters
l KeepMe				= 1

[FireData]
ul DmgLevel				= 0
ul SoundEffectId		= 22
ul startLoopFrame		= 10
ul endLoopFrame			= 26 // was 27
ul numLoops				= 20
f maxExtentRadius		= 150.0			//How big do I eventually get in terms of setting new fires
f TimeToMaxExtent		= 10.0			//How long does it take me to get there.

l TotalFireShapes 		= 1				//total number of little fires

f FireOffsetX0			= 0.0
l FireRandomOffsetX0	= 0.0
f FireOffsetY0			= 0.0
l FireRandomOffsetY0	= 0.0
f FireDelay0			= 0.0
l FireRandomdelay0		= 0.0

FITend

