FITini

// This is the BarnA_a1 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name             = "barnd_a2"            // Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 19
l Appearance        = 0x07000038
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0			// Number of damage points before BOOM!
l ExplosionObject	= 727			// Object Class Number of explosion for this building
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius		= 35			// Extent Radius in Meters

[BuildingData]
l BuildingName 		= 202
b BlocksLineOfFire 	= FALSE
ul DmgLevel			= 13
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is normal.
ul DamageEffectId	= -1			//Sound Effect Played when building is dmg/destroyed.
st NormalShadow		= "barnd_a2_gt"		//Tile to draw under building -- Not Required
st DestroyedShadow	= "barnd_a2_gt_dmg"	//Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX  = -4                  //Where on tile to draw this building.
l BasePixelOffsetY  = 70                   //
l CollisionOffsetX	= -7				//Some buildings were not rendered to spec.  This fixes the problem.
l CollisionOffsetY	= 44
l LowTemplate		= 0x38100000
l HighTemplate		= 0x00003838

FITend
