FITini

// This is a sample Smoke Data File

[ObjectClass]
l ObjectTypeNum = 7

[ObjectType]
st Name 					= "dsmoke"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 67				// ID number for this mech type
l Appearance				= 0x03000017
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[SmokeData]
f zVelocity					= 20.0				// m/s
f SlowDownPercent			= 0.1				// Percent slower smoke goes then object due to drag.
f SmokePerSecond			= 18				// number of spheres per second.
l Duration					= 50				// Lasts forever = -1 (s)
ul maxSmokeSpheres			= 20				// max number of spheres around.
f randomVelX				= 8.0				// How much can x/y velocity vary by.
f randomVelY				= 8.0				// This should get crowded spheres going.
f randomVelZ				= 3.0				// This should get crowded spheres going.
f randomPosX				= 5.0				// How much can x/y/z position vary by.
f randomPosY				= 5.0				// This should get crowded spheres going.
f randomPosZ				= 5.0

FITend