FITini

// This is the Dye Grenade Object

[ObjectClass]
l ObjectTypeNum = 18				//Misc Terrain Object

[ObjectType]
st Name 		= "dyegren"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type			= 0x7
l Appearance	= 0x02000263
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 0				// Number of damage points before BOOM!
l ExplosionObject	= 0			// Object Class Number of explosion for this building
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius	= 0				// Extent Radius in Meters

[TreeData]
l BuildingName = 598
ul DmgLevel		= 0			// How much damage before changing to destroyed shape
l SetImpassable	= 0
// l XImpasse		= 3
// l YImpasse		= 3
//l LowTemplate		= 0x18000000
//l HighTemplate		= 0x00000018

FITendndTemplate		= 0x00000018


