FITini

// This is the Debris Object

[ObjectClass]
l ObjectTypeNum = 11				//Misc Terrain Object

[ObjectType]
st Name 			= "debris"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 19
l Appearance		= 0x0200025E
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0				// Number of damage points before BOOM!
l ExplosionObject	= 0				// Object Class Number of explosion for this building
l DestroyedObject	= 0				// Object Class Number of Destroyed shape for building
f ExtentRadius		= 0				// Extent Radius in Meters

[TerrainObjectData]
ul DmgLevel			= 0				// How much damage before changing to destroyed shape
l LowTemplate		= 0x00000000
l HighTemplate		= 0x00000010

FITend