FITini

// This is the Village Hall data file

[ObjectClass]
l ObjectTypeNum = 18

[ObjectType]
st Name 		= "Village Hall"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type		= 0x7
l Appearance	= 0x02000243
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 0				// Number of damage points before BOOM!
l ExplosionObject	= 727			// Object Class Number of explosion for Mech
l DestroyedObject	= 0				// Object Class Number of Destroyed shape for Mech
f ExtentRadius	= 5			// Extent Radius in Meters

[TreeData]
l BuildingName = 573
ul DmgLevel		= 33
l NumMarines 		= 2				//Little guys will come running out
l LowTemplate	= 0x3C000000
l HighTemplate	= 0x00003838
			
FITend
