FITini

// This is the Blast Deflector data file

[ObjectClass]
l ObjectTypeNum = 18

[ObjectType]
st Name 		= "blastdef"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type		= 0x7
l Appearance	= 0x02000233
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 0			// Number of damage points before BOOM!
l ExplosionObject	= 0			// Object Class Number of explosion for Mech
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for Mech
f ExtentRadius	= 45			// Extent Radius in Meters

[TreeData]
l BuildingName = 480
b BlocksLineOfFire = FALSE
ul DmgLevel		= 150
l LowTemplate	= 0x38000000
l HighTemplate	= 0x00003838
			
FITend
