FITini

// This is the Billboard data file

[ObjectClass]
l ObjectTypeNum = 18

[ObjectType]
st Name 			= "Billboard"	// Text string giving a descriptive name  (only 8 chars long!!)
l Type			= 0x7
l Appearance		= 0x020001e7
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0				// Number of damage points before BOOM!
l ExplosionObject	   	= 42			// Object Class Number of explosion for Mech
l DestroyedObject	   	= 0				// Object Class Number of Destroyed shape for Mech
f ExtentRadius		= 5			// Extent Radius in Meters

[TreeData]
l BuildingName 		= 472
b BlocksLineOfFire 	= TRUE
ul DmgLevel			= 1
l LowTemplate		= 0x18000000
l HighTemplate		= 0x00000018
			
FITend
