FITini

// This is the Artillery Explosion Data File

[ObjectClass]
l ObjectTypeNum = 4

[ObjectType]
st Name 				= "arty"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 41				// ID number for this object type
l Appearance			= 0x02000294
l Duration				= -1				// Lasts forever = -1
l MaxDamage				= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius			= 0					// Extent Radius in Meters

[ExplosionData]
ul DmgLevel				= 0
ul LightObjectId			= 698	
ul SoundEffectId			= 2
		
FITend
