FITini

//-----------------------------------------------------
// This is a Turret Object

[ObjectClass]
l ObjectTypeNum = 21

[ObjectType]
st Name 							= "pop2g"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type 								= 43				// ID number for this mech type
l Appearance						= 0x090001d4
l Duration							= -1				// Lasts forever = -1
l MaxDamage							= 200				// Number of damage points before BOOM!
l ExplosionObject					= 695				// Object Class Number of explosion for Mech
l DestroyedObject					= 101				// Object Class Number of Destroyed shape for Mech
f ExtentRadius						= 5					// Extent Radius in Meters
l IconNumber						= 0

[TurretData]
ul DmgLevel							= 22				// How much damage before BOOM
ul BlownEffectId					= -1
ul NormalEffectId					= -1
ul DamageEffectId					= -1
l LowTemplate		= 0x18000000
l HighTemplate		= 0x00000018
f ExplosionRadius					= 0.0				// How big is my splash Damage Radius?
f ExplosionDamage					= 0.0				// How much splash damage do I do?
f Tonnage							= 20.0				// How much do I weigh (for sensors)
f AttackRadius						= 375.0				// At what radius do I start trying to attack a target
														// (i.e. When do I popup, start rotating, etc.)

l WeaponType						= 101				// What do I shoot? (AUTOCANNON - IS)
														// This is the number in the first column of the 
														// Compbas file for that weapon

l BuildingName						= 398
f maxTurretYawRate					= 45				//Degrees per second turret yaws
l BasePixelOffsetX             		= -1               //Where on tile to draw this building.
l BasePixelOffsetY              	= 60                //
l PilotSkill						= 50

FITEnd
