FITini

//---------------------------------------------------------------------------
//
//				MapIcon:	Big Artillery Strike Indicator
//
//				BASE ID:	58
//
//---------------------------------------------------------------------------

[ObjectClass]
l ObjectTypeNum = 12

[Artillery]
st ArtillerySpriteName 	= "airstrk"					//Name of Sprite .SHP file with waypoint icon in it.
ul StartFrame			= 0							//Frame to start at
ul FrameCount 			= 30							//Number of frames of animation.
f FrameRate 			= 15.0						//Frame Rate to playback animation at.
f NominalTimeToImpact	= 14.0						//Time it takes strike to arrive.
f NominalDamage			= 5.0						//Points of Damage per hit.
f nominalMajorRange		= 50						//This is in Meters
f nominalMajorHits		= 4.0						//Number of hits inside Major Range
f nominalMinorRange		= 75						//This is in Meters
f nominalMinorHits		= 2.0						//Number of hits inside Minor Range

f NominalSensorTime		= 0.0
f NominalSensorRange	= 0.0

f fontScale				= 1.7
f fontXOffset			= -14.0
f fontYOffset			= -5.0
ul fontColor			= 242
	
l NumExplosions			= 12
f ExplosionDelay0		= 0.0
f ExplosionDelay1		= 0.0
f ExplosionDelay2		= 0.2
f ExplosionDelay3		= 0.2
f ExplosionDelay4		= 0.6
f ExplosionDelay5		= 0.6
f ExplosionDelay6		= 1.0
f ExplosionDelay7		= 1.0
f ExplosionDelay8		= 1.2
f ExplosionDelay9		= 1.2
f ExplosionDelay10		= 1.5
f ExplosionDelay11		= 1.5

f ExplosionOffsetX0		= -75
f ExplosionOffsetY0		= -15

f ExplosionOffsetX1		= -75
f ExplosionOffsetY1		= 15

f ExplosionOffsetX2		= -50
f ExplosionOffsetY2		= -15

f ExplosionOffsetX3		= -50
f ExplosionOffsetY3		= 15

f ExplosionOffsetX4		= -25
f ExplosionOffsetY4		= 15

f ExplosionOffsetX5		= -25
f ExplosionOffsetY5		= -15

f ExplosionOffsetX6		= 0
f ExplosionOffsetY6		= 15

f ExplosionOffsetX7		= 0
f ExplosionOffsetY7		= -15

f ExplosionOffsetX8		= 25
f ExplosionOffsetY8		= 15

f ExplosionOffsetX9		= 25
f ExplosionOffsetY9		= -15

f ExplosionOffsetX10	= 50 
f ExplosionOffsetY10	= 15

f ExplosionOffsetX11	= 50
f ExplosionOffsetY11	= -15

l ExplosionsPerExplosion = 2
l ExplosionRandomOffsetX = 5
l ExplosionRandomOffsetY = 5

[ObjectType]
st Name 				= "BigStrike"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type 					= 58			// ID number for this mech type
l Appearance			= 0x00000000
l Duration				= -1			// Lasts forever = -1
l MaxDamage				= 0				// Number of damage points before BOOM!
l ExplosionObject		= 519			// Object Class Number of explosion
l DestroyedObject		= -1			// Object Class Number of Destroyed shape
f ExtentRadius			= 187			// Extent Radius in Meters (0 Can't hit hit ever)

FITEnd
