FITini

// This is the Ejection Pod Projectile

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 					= "ejectp"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 25				// ID number for this object type
l Appearance				= 0					// This can be a flash FX
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[ProjectileLaserData]
f Velocity					= 250.0				// m/s
f ProjectileLength			= 24.0				// w.u.
f BulgeLength				= 6.0				// w.u.
f BulgeWidth				= 2.0				// w.u.
uc f0Color					= 16
uc f1Color					= 16
uc f2Color					= 31
uc f3Color					= 8
uc e0Color					= 16
uc e1Color					= 16
uc e2Color					= 31
uc e3Color					= 8
f CloseDistance				= 25.0
ul SmokeObjectId			= 11
ul SoundEffectId			= 27				// Id of soundEffect to play on Fire.
ul ProjectileMissEffect		= -1
ul ProjectileHitEffect		= -1

FITend
