FITini

// This is the Large ER Laser Projectile

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 					= "lglas"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 25				// ID number for this object type
l Appearance				= 0x0600026d					// This can be a flash FX
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[ProjectileLaserData]
f Velocity				= 780.0				// m/s
f ProjectileLength			= 40.0				// w.u.
f BulgeLength				= 8.0				// w.u.
f BulgeWidth				= 1.1				// w.u.
uc f0Color				= 224
uc f1Color				= 225
uc f2Color				= 226
uc f3Color				= 225
uc e0Color				= 224
uc e1Color				= 225
uc e2Color				= 226
uc e3Color				= 225
f CloseDistance				= 50.0
ul SoundEffectId			= 3					// Id of soundEffect to play on Fire.
ul LightObjectId			= 683
ul ProjectileMissEffect		= 481
ul ProjectileHitEffect		= 656

FITend
