FITini

// This is the Large Laser Projectile

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 					= "lglas"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 25				// ID number for this object type
l Appearance				= 0x06000262		
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[ProjectileLaserData]
f Velocity					= 650				// m/s
f ProjectileLength			= 40.0				// w.u.
f BulgeLength				= 8.0				// w.u.
f BulgeWidth				= 1.1				// w.u.
uc f0Color					= 211
uc f1Color					= 212
uc f2Color					= 213
uc f3Color					= 212
uc e0Color					= 211
uc e1Color					= 212
uc e2Color					= 213
uc e3Color					= 212
f CloseDistance				= 50.0
ul SoundEffectId			= 1					// Id of soundEffect to play on Fire.
ul LightObjectId			= 682
ul ProjectileMissEffect		= 481  
ul ProjectileHitEffect		= 656

FITend
