FITini

// This is the Jump FX Data File -- The Jump FX work exactly like bullets which don't fly!

[ObjectClass]
l ObjectTypeNum = 16

[ObjectType]
st Name 					= "jfx"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 25				// ID number for this object type
l Appearance				= 0					// Was 0x060001AE
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[JetData]
ul SoundEffectId			= 8					// Id of soundEffect to play on Fire.
ul SmokeObjectId			= 453				// No smoke on a bullet?
ul LightObjectId			= 681
FITend
