FITini

// This is the Building Explosion Data File
[ObjectClass]
l ObjectTypeNum = 5

[ObjectType]
st Name 					= "bb"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 41				// ID number for this object type
l Appearance				= 0x02000030
l Duration					= -1				// Lasts forever = -1
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters
l KeepMe					= 1

[FireData]
ul DmgLevel					= 0
ul SoundEffectId			= 22				
ul startLoopFrame			= 8
ul endLoopFrame				= 20
ul numLoops					= 20
f maxExtentRadius			= 86.0				//How big do I eventually get in terms of setting new fires
f TimeToMaxExtent			= 10.0				//How long does it take me to get there.

FITend


