FITini

//-----------------------------------------------------
// This is a Turret Object

[ObjectClass]
l ObjectTypeNum = 21

[ObjectType]
st Name 			= "canturt"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type 				= 43				// ID number for this mech type
l Appearance		= 0x0500017A
l Duration			= -1				// Lasts forever = -1
l MaxDamage			= 20				// Number of damage points before BOOM!
l ExplosionObject	= 695				// Object Class Number of explosion for Mech
l DestroyedObject	= 101				// Object Class Number of Destroyed shape for Mech
f ExtentRadius		= 12				// Extent Radius in Meters
l IconNumber		= 0

[TurretData]
ul DmgLevel			= 22				// How much damage before BOOM
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is normal.
ul DamageEffectId	= -1			//Sound Effect Played when building is dmg/destroyed.
l LowTemplate		= 0x00000000
l HighTemplate		= 0x00000010
f ExplosionRadius	= 0.0			// How big is my splash Damage Radius?
f ExplosionDamage	= 0.0				// How much splash damage do I do?
f Tonnage			= 20.0			// How much do I weigh (for sensors)
f AttackRadius		= 480.0  		// At what radius do I start trying to attack a target
									// (i.e. When do I popup, start rotating, etc.)

l WeaponType		= 101			// What do I shoot?
									// This is the number in the first column of the 
									// Compbas file for that weapon

l BuildingName = 385
f maxTurretYawRate	= 45				//Degrees per second turret yaws
l BasePixelOffsetX  = -1               //Where on tile to draw this building.
l BasePixelOffsetY  = 60                
l PilotSkill		= 50

FITEnd
