FITini

// This is the LarryHouse_a8 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name 				= "LarryHouse_a8"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type					= 19
l Appearance			= 0x07000158
l Duration				= -1			// Lasts forever = -1
l MaxDamage				= 0			// Number of damage points before BOOM!
l ExplosionObject		= 0			// Object Class Number of explosion for this building
l DestroyedObject		= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius			= 35			// Extent Radius in Meters

[BuildingData]
l BuildingName 			= 584
b BlocksLineOfFire 		= FALSE
ul DmgLevel				= 13
ul BlownEffectId		= -1			//Sound Effect played when building dies.
ul NormalEffectId		= -1			//Sound Effect played when building is normal.
ul DamageEffectId		= -1			//Sound Effect Played when building is dmg/destroyed.
l BasePixelOffsetX		= -9			//Where on tile to draw this building.
l BasePixelOffsetY		= 75			//
l CollisionOffsetX		= 8				//Some buildings were not rendered to spec.  This fixes the problem.
l CollisionOffsetY		= 40
l LowTemplate			= 0x18000000
l HighTemplate			= 0x00001818

FITend