FITini

// This is the HBwinmill_a5 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name 			= "HBwinmill_a5"		// Text string giving a descriptive name  (only 8 chars long!!)
//l Type			= 0x7
//l Appearance		= 0x02000257
l Type				= 19
l Appearance			= 0x07000149
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0			// Number of damage points before BOOM!
l ExplosionObject		= 42			// Object Class Number of explosion for this building
l DestroyedObject		= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius			= 35			// Extent Radius in Meters

[BuildingData]
ul DmgLevel			= 1
ul BlownEffectId		= -1			//Sound Effect played when building dies.
ul NormalEffectId		= -1			//Sound Effect played when building is normal.
ul DamageEffectId		= -1			//Sound Effect Played when building is dmg/destroyed.
//st NormalShadow			= "wtrtwr_a1_gt"		//Tile to draw under building -- Not Required
//st DestroyedShadow		= "wtrtwr_a1_gt_dmg"	//Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX		= 1			//Where on tile to draw this building.
l BasePixelOffsetY		= 75			//
l CollisionOffsetX		= 1				//Some buildings were not rendered to spec.  This fixes the problem.
l CollisionOffsetY		= 57
l LowTemplate		= 0x18000000
l HighTemplate		= 0x00000018
f ExtentRadius			= 12

FITend