FITini

// This is the HBtower_A8 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name 		= "HBtower_A8"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type			= 19
l Appearance		= 0x07000148
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 0			// Number of damage points before BOOM!
l ExplosionObject	= 42			// Object Class Number of explosion for this building
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius		= 35			// Extent Radius in Meters

[BuildingData]
ul DmgLevel		= 10
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is normal.
ul DamageEffectId	= -1			//Sound Effect Played when building is dmg/destroyed.
//st NormalShadow	= "wtrtwr_a1_gt"	//Tile to draw under building -- Not Required
//st DestroyedShadow	= "wtrtwr_a1_gt_dmg"	//Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX	= 1			//Where on tile to draw this building.
l BasePixelOffsetY	= 75			//
l CollisionOffsetX	= 1			//Some buildings were not rendered to spec.  This fixes the problem.
l CollisionOffsetY	= 57
f ExtentRadius		= 12
l TeamId		= 0			//0 is inner sphere, 2 is allies, 1 is clans
f SensorRange		= 600.0

FITendndRange		= 600.0
