FITini

// This is the frmhsd_a2 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name                         = "frmhsd_a6"            // Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 19
l Appearance			= 0x070000EF
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0			// Number of damage points before BOOM!
l ExplosionObject		= 42			// Object Class Number of explosion for this building
l DestroyedObject		= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius			= 35			// Extent Radius in Meters

[BuildingData]
l BuildingName = 365
ul DmgLevel			= 6
ul BlownEffectId		= -1			//Sound Effect played when building dies.
ul NormalEffectId		= -1			//Sound Effect played when building is normal.
ul DamageEffectId		= -1			//Sound Effect Played when building is dmg/destroyed.
//st NormalShadow                 = "frmhsd_a2_gt"          //Tile to draw under building -- Not Required
//st DestroyedShadow              = "frmhsd_a2_gt_dmg"       //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX              = -3                   //Where on tile to draw this building.
l BasePixelOffsetY              = 39                    //
l CollisionOffsetX		= -2				//Some buildings were not rendered to spec.  This fixes the problem.
l CollisionOffsetY		= 25
l LowTemplate		= 0x00000000
l HighTemplate		= 0x00003038

FITend
