FITini

// This is the Amazing Exploding Keg Object

[ObjectClass]
l ObjectTypeNum = 18				//Misc Terrain Object

[ObjectType]
st Name 		= "kegs"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type		= 0x7
l Appearance	= 0x02000110
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 10				// Number of damage points before BOOM!
l ExplosionObject	= 700			// Object Class Number of explosion for this building
l DestroyedObject	= 0				// Object Class Number of Destroyed shape for building
f ExtentRadius	= 15			// Extent Radius in Meters

[TreeData]
l BuildingName = 357
ul DmgLevel		= 6			// How much damage before changing to destroyed shape
ul BlownEffectId	= 42			//Special Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is dies.
l SetImpassable	= 1
// l XImpasse		= 1
// l YImpasse		= 1
l LowTemplate		= 0x00000000
l HighTemplate		= 0x00000010
f ExplosionDamage		= 50.0				//When the building dies, it does this much damage
f ExplosionRadius		= 250.0				//in this radius.  Radius is World Units.  
f TimeToBurnDamage	= 0.5				//Ok.  This means that at 30 points of damage, the building bursts
f BurnDamagePerTime	= 5.0				//info flame.  Each half second its on fire, the building takes
f DamageLvlForBurn	= 1.0

FITend



