FITini

// This is the Covered Nest Object

[ObjectClass]
l ObjectTypeNum = 18			//Misc Terrain Object

[ObjectType]
st Name 		= "nest"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type		= 0x7
l Appearance	= 0x020000FD
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 0				// Number of damage points before BOOM!
l ExplosionObject	= 42			// Object Class Number of explosion for this building
l DestroyedObject	= 0				// Object Class Number of Destroyed shape for building
f ExtentRadius	= 10			// Extent Radius in Meters

[TreeData]
l BuildingName = 388
ul DmgLevel		= 5			// How much damage before changing to destroyed shape
l SetImpassable	= 1
l XImpasse		= 1
l YImpasse		= 1
l LowTemplate	= 0x00000000
l HighTemplate	= 0x00000010

FITendndmplate	= 0x00000010
