FITini

// This is the Barrels Object

[ObjectClass]
l ObjectTypeNum = 0				//Misc Terrain Object

[ObjectType]
st Name 		= "barrels"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type			= 0x7
l Appearance		= 0x020000F5
l Duration		= -1			// Lasts forever = -1
l MaxDamage		= 0				// Number of damage points before BOOM!
l ExplosionObject	= 42			// Object Class Number of explosion for this building
l DestroyedObject	= 0				// Object Class Number of Destroyed shape for building
f ExtentRadius		= 15			// Extent Radius in Meters

[TreeData]
l BuildingName = 223
ul DmgLevel		= 1			// How much damage before changing to destroyed shape

FITend