FITini

// This is the Machine Gun Projectile Data File

[ObjectClass]
l ObjectTypeNum = 8

[ObjectType]
st Name 					= "mg"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 24				// ID number for this object type
l Appearance				= 0x060001A2
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[BulletData]
f Velocity					= 500.0				// m/s
f BulletsPerSecond			= 5					// number of spheres per second.
ul maxBullets				= 20				// max number of spheres around.
ul DmgLevel					= 20				// Damage per Round??
ul SoundEffectId			= 21				// Id of soundEffect to play on Fire.
f BulletLength				= 10.0				// Length of Bullet Effect
f BulletWidth				= 3.0				// Width of Bullet Effect
uc BulletColor				= 254				// Yellow for now
f CloseDistance				= 3.0				// Distance from target when bullet goes away.
ul SmokeObjectId			= -1				// No smoke on a bullet?
ul BulletHitEffect			= 193				// Effect to play on impact.
ul BulletMissEffect			= 398				// Effect to play when LRM misses.
FITend
