FITini

// This is the Flamer FX File

[ObjectClass]
l ObjectTypeNum = 17

[ObjectType]
st Name 					= "flamer"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type 						= 25					// ID number for this mech type
l Appearance				= 0x06000271
l Duration					= 2				// Lasts forever = -1
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[ProjectileLaserData]
f Velocity					= 250.0				// m/s
f ProjectileLength			= 2.0				// w.u.
f BulgeLength				= 0.5				// w.u.
f BulgeWidth				= 1.0				// w.u.
uc f0Color					= 71
uc f1Color					= 70
uc f2Color					= 69
uc f3Color					= 71
uc e0Color					= 71
uc e1Color					= 70
uc e2Color					= 69
uc e3Color					= 71
f CloseDistance				= 5.0
ul SmokeObjectId			= 662				
ul SoundEffectId			= 6					// Id of soundEffect to play on Fire.
ul ProjectileMissEffect		= 661
ul ProjectileHitEffect		= 658
ul LightObjectId			= 681

FITend


