FITini

// This is the urbanb_a2 Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name 			= "urbanb_a2"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 19
l Appearance		= 0x07000086
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0			// Number of damage points before BOOM!
l ExplosionObject	= 727			// Object Class Number of explosion for this building
l DestroyedObject	= 0			// Object Class Number of Destroyed shape for building
f ExtentRadius		= 35			// Extent Radius in Meters

[BuildingData]
l BuildingName 		= 514
b BlocksLineOfFire 	= TRUE
ul DmgLevel			= 22
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= -1			//Sound Effect played when building is normal.
ul DamageEffectId	= -1			//Sound Effect Played when building is dmg/destroyed.
st NormalShadow		= "urbanb_a2_gt"		//Tile to draw under building -- Not Required
st DestroyedShadow	= "urbanb_a2_gt_dmg"	//Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX	= -3			//Where on tile to draw this building.
l BasePixelOffsetY	= 71			//
l CollisionOffsetX	= -5				//Some buildings were not rendered to spec.  This fixes the problem.
l CollisionOffsetY	= 44
l LowTemplate		= 0x18000000
l HighTemplate		= 0x00003038

FITend