FITini

// This is the SRM projectile Data File

[ObjectClass]
l ObjectTypeNum = 8

[ObjectType]
st Name 					= "srm"				// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 25				// ID number for this object type
l Appearance				= 0x00000000 		// was 0x060001A6
l Duration					= 2					// Lasts forever = -1 (s)  2 second burst
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[BulletData]
f Velocity				= 460.0				// m/s
f BulletsPerSecond			= 2					// number of spheres per second.
ul maxBullets				= 20				// max number of spheres around.
ul DmgLevel				= 20				// Damage per Round??
ul SoundEffectId			= 11				// Id of soundEffect to play on Fire.
f BulletLength				= 8.0				// Length of Bullet Effect
f BulletWidth				= 2.0				// Width of Bullet Effect
uc BulletColor				= 10				// Yellow for now
f CloseDistance				= 25.0				// Distance from target when bullet goes away.
ul SmokeObjectId			= 701				// No smoke on a bullet?
ul LightObjectId			= 697
ul BulletHitEffect			= 657
ul BulletMissEffect			= 481				// Effect to play when SRM hits ground
FITend
