FITini

// This is a sample Smoke Data File

[ObjectClass]
l ObjectTypeNum 			= 7

[ObjectType]
st Name 					= "smoke"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type						= 22				// ID number for this object type
l Appearance				= 0x03000016
l MaxDamage					= 0					// Number of damage points before BOOM!
l ExplosionObject			= 0					// Object Class Number of explosion for Mech
l DestroyedObject			= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius				= 0					// Extent Radius in Meters

[SmokeData]
f zVelocity					= 0.0				// m/s
f SlowDownPercent			= 0.1				// Percent slower smoke goes then object due to drag.
f SmokePerSecond			= 24				// number of spheres per second.
ul MaxSmokeSpheres			= 20				// max number of spheres around.
l Duration					= 25				// Lasts forever = -1 (s)  2 second burst
f randomVelX				= 15.0				// How much can x/y velocity vary by.
f randomVelZ				= 3000.0				// This should get crowded spheres going.
f randomVelY				= 15.0				// This should get crowded spheres going.
f randomPosX				= 0.0				// How much can x/y/z position vary by.
f randomPosY				= 0.0				// This should get crowded spheres going.
f randomPosZ				= 0.0
st SmokeShape				= "sm"

FITend
