FITini

// This is the TEMPLATE data file

[ObjectClass]
l ObjectTypeNum = 18

[ObjectType]
st Name 			= "xturret_ctrl_hvy_4"		// Text string giving a descriptive name  (only 8 chars long!!)
l Type				= 0x7
l Appearance		= 0x0200037d
l Duration			= -1			// Lasts forever = -1
l MaxDamage			= 0				// Number of damage points before BOOM!
l ExplosionObject	= 42			// Object Class Number of explosion for Mech
l DestroyedObject	= 0				// Object Class Number of Destroyed shape for Mech
f ExtentRadius		= 25			// Extent Radius in Meters
					
[TreeData]
l BuildingName 		= 229
b BlocksLineOfFire 	= FALSE
l BattleRating      = 500
ul DmgLevel			= 61
ul BlownEffectId	= -1			//Sound Effect played when building dies.
ul NormalEffectId	= 38			//Sound Effect played when building is normal.
ul DamageEffectId	= 73			//Sound Effect Played when building is dmg/destroyed.
l LowTemplate		= 0x38000000
l HighTemplate		= 0x00003838
			
FITend
