FITini

// This is a sample Building Data File

[ObjectClass]
l ObjectTypeNum = 1

[ObjectType]
st Name 				= "realbld"			// Text string giving a descriptive name  (only 8 chars long!!)
l Type					= 21
l Appearance			= 0x02000015
l Duration				= -1				// Lasts forever = -1
l MaxDamage			= 0					// Number of damage points before BOOM!
l ExplosionObject		= 5					// Object Class Number of explosion for Mech
l DestroyedObject		= 0					// Object Class Number of Destroyed shape for Mech
f ExtentRadius			= 50					// Extent Radius in Meters

[BuildingData]
ul DmgLevel			= 20
ul BlownEffectId		= 2					//Sound Effect played when building dies.
ul NormalEffectId		= -1				//Sound Effect played when building is normal.
ul DamageEffectId		= -1				//Sound Effect Played when building is dmg/destroyed.
		
FITend
